- The first time doing something, that you will then go on to repeatedly do throughout a game is not an achievement.
First time finishing the game- achievement, first time killing a mid-level boss - fine, but first time casting a spell? First level-up? Congratulations you found the A button? WTF? what's the difference between the first time and all the other times you do that thing? What's so great about the first one? The thousand millionth time- that's an achievement, doing a basic action once- really not. - Completing the tutorial is not an achievement.
Well duh - you haven't even started the game and you're already earning points? How is that? How the hell do you fail a tutorial? By definition it's the easiest part of the game - in fact it's not even part of the game - it's even easier than the game! If the tutorial in your game is a challenge then u r doing it very wrong! - Being player 2 is not an achievement
This is unbelievable - yes I'm looking at you Gears of War - even tho I happened to benefit from this complete lack of logic ("Baggsy Dom!") - it really shouldn't be excused. Obviously having a friend is an achievement for most gamers, but really, they shouldn't have to pay them points. - Being crap at the game is not an achievement
It may seem funny, Harmonix, it may seem oh so amusing at the time - how we laughed, when we saw it in the Guitar Hero II achievement list "Fail a song on easy" Har Har Har. Achievements are not jokes, Harmonix, they are not a way of showing how crazy and unconventional you are. Grow up. - Being bored is not an achievement
If you can do the achievement, without even touching the controller, from the kitchen, making a cup of tea, it is not an achievement. The tea is more deserved than those points. GTA4 was particularly guilty, with it's long taxi rides and copter tours but any game that has "watched all the cut scenes" achievements...*shakes head* No. Wrong.
People say to me "Oh Judy," they say "What's your problem? Do you not like points? What does it matter that some achievements are a little easier than others?" Oh you fools. Oh you poor, blind, foolish fools.
We know where this leads. Giving out all these points for sub-prime achievements is dangerously devaluing the Live economy, and there's only one result - rocketing inflation followed by a gamerpoint crunch. That's right. Currently an xbla title has 200 points worth of achievements - conservative estimates say that if this devaluation continues a typical xbla game achievement will be worth 10,000,000 points. Independent developers just can't afford to put that many points into a game - they'll just go to the wall. This will cause a points scarcity that will lead to gamer self-esteem collapse, which will result in ever easier achievements for even more points and the whole system will be trapped in an ever decreasing spiral. Maybe the big boys will survive a little longer but with the value of gamerpoints circling the drain even the likes of EA and Ubisoft will come tumbling down.
We have to act now. All gamer points earned from any achievement that fits one of the descriptions above should be stripped from players' profiles immediately, and all developers should be provided with a dictionary with the definition for achievement underlined in red, with pictures and examples. Any game found giving points for non-achievements should be banned and the developer's point-distribution license revoked.
It's extreme but it's the only solution. It's the only way I can have more points than Tug.

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